Contributions by Droidoc, Jakob Ambrose, and Roland Colt
Ants show a person that they can be aggressive and strong, and work in a community.
White Chip – -Add 2 to any Str roll or Skill involving more than 2 people working together.
Red Chip – The Indian may spend fate chips for a posse member without penalty.
Blue Chip - Your Character take no negative modifiers for called shots.
Legend Chip - Automatically succeeds in any Strength Roll
OATH: Must either stays in a community 75% of the time or lose a level of the edge OR another idea could be: May only use the first 3 choices when directly helping someone else
People with the frog guide are thought to have some healing abilities
White Chip - No movement penalty in water for one Round/Scene
Red Chip -able to heal any light or moderate wound (In another or self?)
Blue Chip- able to heal up to (but not including) critical wounds (In another or Self) Legend Chip - bring back the dead, one time per individual
People that to have the skunk as a spirit guide, are self-confident and charismatic
White Chip -+4 to Persuasion roll when dealing with Indians
Red Chip-+2 to persuasion, leadership, +4 to members of the opposite sex.
Blue Chip - able to "shoot" a musk blast which only does wind damage and incapacitates with failed vigor roll (TN 9)
Legend Chip - On a successful Hard (9) Spirit, roll increase your hero’s guardian spirit Edge by 1